Introduction
Greetings, I’m Sheng, a Legend rank constructed and 7.5 win-average arena player. I run HearthstoneCoaching.com where our coaches have helped students around the world reach many of these same achievements.
If you’re new to Hearthstone, or just have a limited collection of cards—I feel your pain. It is often difficult to find cheap but viable decks to play on the Hearthstone ladder. Given this dilemma, I’ve set out to help those of you with a limited collection by creating budget decks for each class.
Requirements
- Reach Level 10 to unlock all of the Basic cards for this class.
- Complete the Naxxramas, Blackrock Mountain, and League of Explorers expansions.
- Have 1100 Dust for crafting cards.
Deck Playstyle
- Face Hunter’s goal is to beat your opponent down as quickly as possible. The general theme of the deck is to get onto the board extremely quickly with minions like Leper Gnome
and Worgen Infiltrator
, and then finish opponents off with direct damage spells and charge minions.
Minions – 16
- Unless you have no other options, the Abusive Sergeant should be used to trade up with larger minions that you can’t ignore, or to buff another minion to deal an additional two damage to your opponent.
2x Leper Gnome
- An excellent minion that allows us to establish a presence on the board early. When he dies, he also hurts our opponent, which fits right in with our deck’s theme.
- Another minion that allows us to establish a board presence early. Worgen Infiltrator’s main goal is to stay on the board to get buffed by an early Glaivezooka
.
- Haunted Creeper lets us contest the board early and synergizes well with our Knife Juggler
s.
2x Ironbeak Owl
- A Beast that allows us to bypass annoying taunts so we can go back to hitting our opponent in the face.
- Knife Juggler
provides an extra bit of reach for our deck and synergizes extremely well with all of our low-cost minions.
- A card we look for in our opening hand to bring out Explosive Trap
for free.
1x Arcane Golem
- Generally we want to save the Arcane Golem for turns where we don’t have any other options for direct damage. The reason for this is because his Battlecry gives our opponent an extra mana crystal, which can be used to accelerate out cards like Sludge Belcher
which can significantly slow us down.
- A charge minion. Replaces the Wolfrider
commonly seen at this slot. Argent Horserider is more durable and is likely to deal more damage to our opponent over the course of the game.
Spells – 11
1x Bear Trap
- Provides us a bit of versatility when you already have a Explosive Trap
in your hand and a Mad Scientist
on the board. Bear Trap is also a viable play on 2 when you have no other options.
- Not a card we ever want to play out of our hand if we can help it, but extremely useful when it’s drawn from a Mad Scientist
.
2x Quick Shot
- We generally want to hold onto Quick Shot so we can utilize its card draw if we can. Sometimes this isn’t possible, as the longer you hold onto a Quick Shot, the more likely you’ll draw into another one, meaning we won’t be able to draw two additional cards. #FaceHunterProblems
- Always mana-efficient. Most of the time we’re looking to summon Huffer
from this.
2x Kill Command
- An incredibly mana-efficient spell that can be used to clear a larger taunt like Sen'jin Shieldmasta
or to deal lethal damage to our opponent. You should always try to save this until you have a Beast on the board to combo with.
- Synergizes extremely well with Knife Juggler
. Each of the Hounds have charge, so you sometimes be able to come up with lethal from playing Unleash.
Weapons – 3
1x Glaivezooka
- Often 4 points of direct damage for two mana, which is extremely mana-efficient, but Glaivezooka can also be used to protect our minions like Huffer
from dying to other two health minions. The general goal, however, isn’t so much to control the board but rather to find the most efficient way to deal the most amount of damage throughout the course of the game.
- Synergizes well with our Explosive Trap
. Ideally we want these traps to spawn from Mad Scientist
.
Mulligan Guide
In general, you want to mulligan to setup your first three or four turns. Please note that there is a distinction between going first and going second in Hearthstone, and this should factor into your mulligan choices.
When going first, your advantage is the ability to play first. In addition, you gain mana crystals before your opponent. To take advantage of this, you want to be aggressive in your mulligan to put minions on the board.
When going second, your advantage is mainly The Coin, which gives you tempo over your opponent for a single turn, and also an extra card. Depending on the nature of your deck, whether it’s Aggro, Midrange, or Control, you’ll be looking for different things.
- When playing an aggro deck, you’ll be looking for the same cards going second as you would going first. The objective is to quickly populate the board and bring down your opponent’s life total.
- When playing a midrange deck, you’ll also be looking to get onto the board early, with the caveat that you can keep a single copy of a situational minion or spell that you think may be useful to counter an opponent. This spell might be something like a Kezan Mystic
to counter classes with Secrets or removal like Frostbolt
.
- When playing a control deck, you’re looking to save the coin until much later in the game, generally when you can bring out a large late-game threat earlier than usual.
While I won’t make an exhaustive list, these are some of the cards you should consider keeping in your opening hand when playing this deck. In general, your goal with this deck is to get onto the board as soon as possible. It’s important to dig for an early 1 or 2 mana minion to play so you can begin to pressure your opponent’s life total.
Minions
- 1 Mana: Leper Gnome
, Worgen Infiltrator
, Abusive Sergeant
with no other 1 mana minions in your hand.
- 2 Mana: Haunted Creeper
, Knife Juggler
, Mad Scientist
- 3 Mana: Argent Horserider
Spells
- 3 Mana: Animal Companion
Weapons
- 2 Mana: Glaivezooka
with a 1 mana minion or a 2 mana minion and The Coin
.
- 3 Mana: Eaglehorn Bow
Gameplay Video
https://www.youtube.com/watch?v=Yvd-O95y9tM
Upgrades
Here are some substitutions that will improve this budget deck. If you’re looking to craft cards to play this class, it’s best to start with the “Key Substitutions” first before working your way to the “Nice-to-Have” Substitutions. Unless stated otherwise, you can substitute a single copy of an upgrade card instead of two if you don’t have both.
Personal Preference
- 1x Explosive Trap
→ 1x Snake Trap
Conclusion
I hope you enjoyed this guide! If you have questions, feel free to use the comment sections below. Our team at HearthstonePlayers would be happy to answer them.
Coaching Lessons
If you’re interested in reaching Legend rank, or earning unlimited gold from arena, my team at HearthstoneCoaching.com would love to help! We’ve provided over a thousand hours of excellent coaching to students around the world.
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